I’m showing my age here, but I sometimes feel as though the “I have many skills” tagline of Xena, Warrior Princess, needs to apply to every school librarian. However, I think we all have skills at which we excel more than we do at others. My kryptonite? Goal setting. I have no objection to having goals, but for some reason, trying to articulate them turns off the creativity switch in my brain. So, since I needed to familiarize myself with our subscription classroom AI, Flint, I asked it to help me. After some manipulation, it actually came up with a long list of goals I really liked—but the list was much too long! With the help of a colleague I narrowed it down to a couple of solid goals, including improving students’ digital citizenship knowledge. I then asked Flint to divide the goal into fortnightly goals, which it did.
And…that’s where things kind of went off the rails.
For the first fortnightly goal, Flint suggested creating one fifteen-minute lesson for teachers that they could run during homerooms. Great! But when I started thinking about it, I thought, one lesson? To cover all aspects of digital citizenship for grades 5-8 in fifteen minutes? And I had to complete it in two weeks? Umm… Something had to give. As to what that was, I’ll just say that I set up the goals in October, and am still working on the first fortnightly goal!
First, I decided not to reinvent the wheel. CommonSense Media recently came out with an updated series of lesson plans covering six aspects of “Digital Literacy & Wellbeing”:
- Digital Footprint & Identity
- Cyberbullying & Online Harms
- Privacy & Safety
- Relationships & Communication
- Information & Media Literacy
- Healthy Habits
They divided the lesson plans into eighteen individual lessons for each grade, three per aspect. I thought that gave me a good framework for what to cover in the overview lesson I hoped to create. Fortunately, CSM does allow adapting and modifying their lessons under the Creative Commons license: CC BY-NC-SA (Attribution-NonCommercial-ShareAlike 4.0 International). Adapters must credit CSM for the original lessons, and must share any adapted/modified lessons under the same license.
Since I like gamifying lessons, I decided to create a Jeopardy for each grade that would give a brief overview of the first five aspects of digital literacy noted above (I decided “Healthy Habits” didn’t fit the remit). Most of the CSM lessons include scenarios for discussion and I adapted these to fit into a Jeopardy board. Using three scenarios for each aspect, I created a board of fifteen squares for each grade. Each scenario question has four possible answers, and most include multiple correct answers. After viewing correct answers, students see an additional slide summing up the topic, mostly copied from the CSM lesson’s sum-up slide.




Currently, I have finished grades 5-7, and am working on grade 8. I created the Jeopardies in PowerPoint, and to use them, teachers will download the file from the library website. Fair warning, THESE HAVE NOT BEEN PLAYTESTED. I haven’t had much luck in getting teachers to try this out during their homeroom slots, despite a bribe of homeroom cookies! I will get to test it with 6th grade later this week, though, and will report back as to success or changes needed. I hope that homerooms or classes will divide into teams to play, earning “Green and Gold” points for their school “team,” which might increase interest. They may play as many or as few of the squares as they want.
Obviously, at best this is only an overview, but it’s a start I hope will increase interest in delving more deeply into these important topics. One of the personal counselors and I have also spent a lot of time creating a series of fifteen minute lessons for seventh grade on this and related issues, and my favorite is the video several teachers (including our video teacher) helped us create, about privacy levels in social media. We’re still working on getting the curriculum completed and integrated, though.
If you would like to test out these Jeopardies, please do, and report back to me on what works and what doesn’t!
Playtest Update: I was able to run the 6th grade Jeopardy with all sections of 6th grade, and it went quite well once I’d ironed out a few technical difficulties (aka “user error”). I divided the class in two, and we went through a few scenarios pretty casually, without keeping track of points. I was not able to complete the jeopardy in fifteen minutes; it would probably take two sessions to cover everything. The “summary” slides were a bit long to read aloud, so I summarized the summary. That’s not ideal, but I do think the information is important to cover. Overall, I was pleased, and the kids seemed to enjoy it! They had good instincts for the correct answers, which is heartening as well.
